#include "SceneManager.h"

namespace Display
{
	SceneManager::SceneManager()
	{

	}


	SceneManager::~SceneManager(void)
	{

	}

	SceneManager *  SceneManager::Create(ID3D11Device * device)
	{
		SceneManager * mgr = new SceneManager();
		mgr->SetDevice(device);
		
		return mgr;
	}

	void SceneManager::Destroy(SceneManager * manager)
	{
		if(manager != nullptr)
		{
			delete manager;
			manager = nullptr;
		}
	}

	void SceneManager::Draw()
	{

	}
}
